URUSEI YATSURA - GREAT FATHER ATARU
DAISHI'CHA OF SAGUSSA (KNOWN) LIST
INSTRUCTIONS ON AMENDMENTS AND ADDITIONS
Released by Fred Herriot (fherriot@yahoo.com)
"HEY!!!! WE WANT NAMES!!!! GIVE US SOME NAMES!!!!"
Hi, Lufy here! I'm also known as Daishi'cha #29363, one of
the one hundred thousand (that's right, 100000) daishi'cha presently
on Sagussa. We've got a major problem here; not all of us have names.
If you take a look at the daishi'cha list presently on websites and in
the UY-TSY ftp site, less that 1/100th of us have them. So, come on,
all you anime, manga, sci-fi and other otaku! Give us some names!
What?!
You don't know how to do it?!
Oh, that's no problem! Here's how:
As you notice, the daishi'cha list is ordered sequentially
from Daishi'cha #1 (Yoakenikkou, a real nice lady who serves as the
Republic's Obundsperson, our special troubleshooter), to #100000
(Tenba, Nassur's first girlfriend and the deputy-head of botany and
agriculture). Each entry contains the vital information (no, no body
measurements!) on each of us. Here's mine:
- 029363
- Lufy
- YE/DI/N3
- Gladiator Pilot, R.S.S. Hasei'cha
- GF/P
Each entry is read as follows:
- 029363 - NUMBER
- Lufy - NAME
- YE/DI/N3 - RACE/JOB/RANK
- Gladiator Pilot, R.S.S. Hasei'cha - POSITION
- GF/P - SERIES/NOTES
Now, the daishi'cha list has explanations as to how these entries are
applicable to each of us. All you have to do if you want to name
someone is to work with the list's parameters, have two dice (one
ten-sided or D10 dice, one twenty-sided or D20 dice) on hand, the
will to do a little research and patience. Then you'll make someone
on Sagussa very happy!
So, here we go!
STEP ONE - THE SEQUENTIAL NUMBER
Take your D10 dice and roll five times. If you're one of
these role-playing game freaks and you're stacked with D10 dice, grab
five (this really works with five of different colours), decide which
one goes where in the digits, then roll.
Now, you've got two problems right at this stage. First, the
chances are there that you'll roll onto a number already taken. If
that's so, just simply reduce or advance the number to a clear spot.
Secondly, after Henry (the Gatherer) got Daishi'cha #10000, he
and James (the Chamber of Eternity) decided to multiply the number of
girls ten-fold to make sure we have as variable a gene pool on Sagussa
as possible. Which is really lucky, since five of Ataru's and Lum's
six favourite daishi'cha (Noa, Honey, Catty, Makoto and myself, of
course) came after #10000 (the other one, BTW, is Mie [#337]). If
Henry didn't come after me, my sister Score and I would be dust on
Yehisril these days instead of wowing them on Sagussa.
So, keep an eye on the race factor when you come close to a
character already on the Daishi'cha List. If you're within 10 numbers
of a person, the chances are really good that the daishi'cha's race
you're working on is the same as the one already listed. This of
course will save you some work in Step Three.
Now to Step Two.
STEP TWO - THE NAME
Impossible! This is no step! WRONG!!!!
If your character has a pretty unique name, which may not be
popular in anime or manga, you've got this step made. However, do you
want to know how many Lans, Amis/Amys, Hitomis, Megumis, Shinobus and
so on are on Sagussa already...and that doesn't mention the three
Iczers!
Spend time looking up and down the list. If your character's
name matches one that's on the list, you can go one of two ways:
- "(NAME)-NO-(SUBNAME)." This is where you add a sub-name (two
syllables, please) to the character's name to differentiate her from
the ones already named. What you do is that you take the first two
syllables from the series you're taking the character from (Japanese
spelling please) and add it to the name with a "-no-" particle. For
instance, look at Reinoevan.
Since there is already a Rei on Sagussa (named after Rei Hino
a.k.a. Sailor Mars of "Sailor Moon"), the second Rei decided to attach
a sub-name to her chosen name. She chose "Evan" from the show she
took her name from, "Evangelion." Hence, Reinoevan's name is
literally "Rei of Evan(gelion)."
Now, for those who might be tempted to use North American sci
fi shows for character names, use the Japanese phonetic spelling
approach to naming shows. For instance, Star Trek is spelt SU-TA-A
TO-RE-KU. You would use "suta" as the sub-name. Be careful in case
you have two shows starting with the same first two syllables.
- "(NUMBER)-(NAME)." If you don't want the headache of creating
sub-names for the character, just add a number to the name. Like
Japanese and Korean, Sagussan has a "classic" numbering system which
goes this way:
- (modern reading "ai," old reading "ih")
- (modern reading "ei," old reading "ni")
- (modern reading "ii," old reading "mi")
- (modern reading "oi," old reading "si")
- (modern reading "ui," old reading "chi")
- (modern reading "ao," old reading "yi")
- (modern reading "eo," old reading "pi")
- (modern reading "io," old reading "wi")
- (modern reading "uo," old reading "ri")
- (modern reading "o," old reading "a")
The classic Sagussan numbering system works in the same way as
the modern system: 15 = a-chi, 29 = ni-a-wi.
Just add the number to the name. Hence, we have "Nihitomi"
(Second Hitomi), Miiczer (Third Iczer), etc.
Now that that's done, here's Step Three.
STEP THREE - RACE
If you have an idea of what race this person might belong to,
just confirm it with the racial descriptions contained in the UY-TSY
race notes. For instance, if a person is dark haired, she could
easily be Fukunokami. Brown skin usually suggests a Toukonokouen.
Pale skin could suggest a Tritonian or a Zeiwanite. Of course, you
could always make them Terran just to save work.
But if you want to get creative, then follow the steps below:
1) Take a D10 die and make your Basic Race Roll as follows. If
you roll 6 or above, you roll again to indicate the specific race:
- D10 roll 1 or 2 = Vosian
- D10 roll 3 or 4 = Yehisrite
- D10 roll 5 = Ipraedies
- D10 roll 6 or 7 = INNER RIM WORLDS (roll second time)
- D10 roll 1 = Wasurite
- D10 roll 2 = Tengu humanoid
- D10 roll 3 = Ellsian
- D10 roll 4 = Yizibahojei
- D10 roll 5 = Fukunokami
- D10 roll 6 = Oni-Urusian
- D10 roll 7 = Seishin-Urusian
- D10 roll 8 = Tritonian
- D10 roll 9 = Terran
- D10 roll 0 = Noukiite
- D10 roll 8 or 9 = OUTER RIM WORLDS (roll second time)
- D10 roll 1 = Gomianite
- D10 roll 2 = Koomori
- D10 roll 3 = Niphentaxian
- D10 roll 4 = Gophentaxian
- D10 roll 5 = Aimaiyite
- D10 roll 6 = Zeiwanite
- D10 roll 7 = Yaminokuni
- D10 roll 8 = Toukonokouen
- D10 roll 9 = Tofunokoibito
- D10 roll 0 = Spotakite
- D10 roll 0 = OTHER RACES (roll second time)
- D10 roll 1 or 2 = A'g'san
- D10 roll 3 = Cha'than
- D10 roll 4 or 5 = Seifukusu (new one, code SE)
- D10 roll 6 = Nekotengu
- D10 roll 7 = Hustari
- D10 roll 8 = Fukoi
- D10 roll 9 = Ikkakusei
- D10 roll 0 = Race unknown
And to prevent FAQs, here are some comments:
"What about hybrids like Hazel (#4712)?"
Hybrids are allowed. The most common are azhis'f
(Vosian-Yehisrite) hybrids, which occur after #9000. Most hybrids
would be obtained after #70000, which is when most of the worlds on
this list got into space and began interacting with each other. There
are NO Terran-(other race) hybrids!
As for Chief of Hydrographic Sciences Hazel, let's say that
her origins are VERY unique. Wait until UY20YL to get the answer.
(And for you doom and gloom sayers, no, this isn't the reincarnated
Hazel [of Nassur's hybrids]).
"Hey!! Why aren't the Zephyrites and Kurakoans here?!"
That was a decision on the part of the planners of the Grand
Design. Zephyrus and Kurakoa were the repositories of all the
surviving clones when the Clone Rights War broke out. A bit of
prejudice against half-lives (the Sagussan euphorism for a clone, it
literally means half-a-life [all body, no brains]), the planners
wanted as little Fourth Republic Sagussan influence in the Fifth
Republic as possible.
"Hold it!! Planet Elle's a former Sagussan colony world, too!
Ataru and Mie found that out in 'Tag Race Mark Three.'"
Actually, I should have said Gisan'cha-era Fourth Republic.
Elle was settled WAY before the onslaught of the Age of Gisan'cha, so
they held onto a lot of the traditional Sagussan cultural mores (not
to mention their empathic potential, which makes them more than
perfect to become daishi'cha).
Now with that done, here's the big step.
STEP FOUR - JOB
There are no "civilians" among the daishi'cha, meaning that
there are no people without a job to call their own. Everyone has a
place on this planet, which is seen as VERY necessary. To determine
what job your girl will have, you could just create one out of thin
air by looking at the list (if the job suits the temprement of the
character you're basing the person on) or else follow the creative
steps listed below.
Before we get to that, though, here are the general job
listings and their basic equivalents on Earth (and, FYI, their uniform
colour-codes, plus their rank titles and codes):
- ADMINISTRATION
- The secretaries and administrators which run the rural
communes, the various city halls, the Provincial Legeslatures and the
Republic as a whole. Basically people who have experience organizing
and running government. These do NOT include the people who actually
are alderwomen, mayors, councillors, ministers and prime councillors.
They fall in Government. (Primary = dark green, Secondary = dark
green, Tertiary = black)
- M3 Chief of Administration
- M2 Deputy Chief/Provincial Chief Administrator
- M1 Administration Officer
- T4 Chief Superintendant Clerk
- T3 Chief Clerk
- T2 Supervisor Clerk
- T1 Clerk
- CHILD SERVICES
- Everything from running the gene pool to midwife duties to
daycare centres. All Child Services fall under the Medical category,
so Child Service officers are known as "I'sagh" (healer). (Primary =
light green, Secondary = light green, Tertiary = silver)
- M3 Chief of Child Services
- M2 Director of Child Services
- M1 Doctor of Child Services
- T4 Senior Child Services Nurse
- T3 Child Services Nurse
- T2 Child Services Nursing Assistant/Daycare Technician
- T1 Child Services Technician
- COMPUTER SERVICES
- Running Sagussa's Internet, the Dreamscape, plus repairing the
various AIs (Henry, James, etc), and also the techno-entertainment
industry (holosuites and the like). Falls under Administration.
(Primary = dark green, Secondary = silver, Tertiary = black)
-
- M2 Director of Computer Services
- M1 Computer Services Specialist
- T3 Computer Services Articifer
- T2 Computer Services Technician
- T1 Computer Services Programmer
- DEFENCE
- Sagussa's armed forces. Under the umbrella title "Sagussan
Defence Force," it is more commonly referred to as the Sagussan Navy.
The SDF is split into the following departments which have their own
colour-codes as follows (read primary-secondary-tertiary):
-
- DENTAL
- Quite self explanitory. Dentists are also addressed as
"I'sagh." (Primary = light green, Secondary = light green, Tertiary =
dark green)
-
- M3 Dental Surgeon-general
- M2 Dental Director
- M1 Doctor
- T4 Chief Dental Services Nurse
- T3 Dental Services Nurse
- T2 Dental Hygienist Technician
- T1 Dental Assistant
- EDUCATION
- Sagussa's teachers, normally called "thoughtmistresses."
- BIG NOTE HERE: this is the only department which is race-specific; ALL
thoughtmistresses on Sagussa are Tritonian-born daishi'cha. If you
select this category, this will affect your race selection. (Primary
= silver, Secondary = silver, Tertiary = dark blue)
-
- M3 Thoughtmistress-prime
- M2 Department Thoughtmistress
- M1 Thoughtmistress
- In all cases, Administration provides clerical staff to
Education offices.
- ENGINEERS
- Sagussa's public works builders. They are split into four
main categories: General Engineering, Architecture and Maintenance;
Fleet Engineering; Construction Engineering; and Weapons Engineering.
Read the colour codes as you read for defence:
- General Engineers and Architects (red-red-gold)
- Fleet Engineers (red-dark blue-gold)
- Construction Engineers (red-tan-gold)
- Weapons Engineers (red-black-gold)
-
- M4 Engineer Commander
- M3 Engineer Director Chief *
- M2 Engineer Division Chief *
- M1 Engineer Unit Chief *
- T4 Chief Engineer Articifer
- T3 Engineer Articifer *
- T2 Engineer Technician *
- T1 Engineer Journeyman *
* All these titles have either "Architect," "Maintenance,"
"Fleet," "Weapons" or "Construction" placed in front of them according
to the assignment.
- EXTERNAL AFFAIRS
- They who talk to other peoples. (Primary = black, Secondary =
light blue, Tertiary = gold)
-
- M3 Minister of External Affairs
- M2 Junior Minister of External Affairs/Ambassador
- M1 External Affairs Officer
- In all cases, Administration provides clerical staff to
External Affairs offices.
- GOVERNMENT
- They who run the whole show. Government works on three
levels: Republic, Provincial/Colonial, Local. But they all wear the
same uniform: black top, black pants and gold trimming. However, the
rank insignia varies according to which part of government you work
for, which are listed as follows:
- National Government - Gold rank insignia
- Tere'na Province - Silver rank insignia
- Kyre'sha Province - Brown rank insignia
- Ly'sha Province - Green rank insignia
- Sen'sha Seven Colony - Light blue rank insignia
-
All subordinate governments (city and commune) wear the same rank
colours as their provincial legislators.
-
National Government Ranks:
-
- M5 Head-of-State
- M4 Prime Councillor
- M3 Minister
- M2 Junior Minister
- M1 Official
- T4 Master-at-Arms/Obundsperson
-
Provincial/Colonial Government Ranks:
- M3 Prime Councillor/Governor
- M2 Minister
- M1 Official
- T4 Master-at-Arms/Obundsperson
-
Local Government Ranks (City):
- M2 Mayor
- M1 Alderwoman
- T4 Obundsperson
-
Local Government Ranks (Commune):
- M2 Commune Warden
- M1 Alderwoman
- T4 Obundsperson
- In all cases, Administration provides clerical staff to
Government offices.
- INTELLIGENCE
- Sagussa's version of the CIA, MI6, Mossad and all the other
alphabet soup spy agencies. Enough said. (Primary = dark green,
Secondary = dark green, Tertiary = red)
-
- M3 Director of Intelligence
- M2 Department Director
- M1 Intelligence Officer
- T4 Chief Intelligence Operator
- T3 Department Chief Intelligence Operator
- T2 Supervisor Intelligence Operator
- T1 Intelligence Operator
- INTERNAL SECURITY
Sagussa's police force, known officially as the Sagussan
Internal Security Force (SISF). All wear the same coloured clothing:
black top, black pants, dark blue trimming. However, they are split
into three Forces and the central command, which have different rank
insignia as follows:
- SISF Central Command - Dark blue rank insignia
- SISF Force One - Silver rank insignia
- SISF Force Two - Light blue rank insignia
- SISF Force Three - Gold rank insignia
Ranks are listed in the Daishi'cha List.
- JUDICIAL AND CORRECTIONS SERVICES
- They who sit in judgement, as well as punish. (Primary =
black, Secondary = green, Tertiary = gold)
-
- M3 Judge Advocate General
- M2 Director Judge/Corrections Services Chief
- M1 Judge/Corrections Services Officer
Internal Security provide technical support to Corrections
Services.
- LOGISTICS
- General society support and services, from supply to finances
to accomodations to transport. This department is split into three
broad categories: General Logistics (including Transportation and
Accomodations), Supply (they who get the stuff and hand it out) and
Resource Management (they who pay for it). All are marked as follows:
- Logistics (brown-brown-gold)
- Supply (brown-red-gold)
- Resource Management (brown-green-gold)
-
- M3 Chief of Logistics
- M2 Logistics Department Chief
- M1 Quartermaster-general/Chief Comptroller
- T4 Chief Quartermaster of Logistics
- T3 Quartermaster/Deputy Comptroller
- T2 Junior Quartermaster/Comptroller Chief Clerk
- T1 Supply Technician/Comptroller Clerk
- MEDICAL AND LIFE SERVICES
- They who heal everyone. Remember, Doctors ARE God on Sagussa.
(Primary = light green, Secondary = light green, Tertiary = gold)
- M4 Surgeon-General
- M3 Department Chief of Medicine
- M2 Director of Medicine
- M1 Doctor
- T4 Chief of Nursing Services
- T3 Nurse
- T2 Nursing Assistant
- T1 Medical Assistant
- PHYSICAL EDUCATION AND RECREATION
- They who practice preventive medicine. (Primary = light
green, Secondary = red, Tertiary = gold)
- M3 Chief of Physical Recreation and Education
- M2 Provincial Chief of Physical Education
- M1 Physical Education Officer
- T4 Chief Physical Education Instructor
- T3 Senior Physical Education Instructor
- T2 Physical Education Instructor
- T1 Physical Education Equipment Technician
- PHYSIOTHERAPY
- Sagussa's chiropractic services. (Primary = light green,
Secondary = grey, Tertiary = gold)
- M3 Chief of Physiotherapy
- M2 Director of Physiotherapy
- M1 Physiotherapist
- T3 Physiotherapy Nurse
- T2 Physiotherapy Nursing Assistant
- T1 Physiotherapy Medical Assistant
- PSYCHOLOGY
- They who heal the mind. These are also doctors. (Primary =
light green, Secondary = dark green, Tertiary = gold)
- M3 Chief of Psychology
- M2 Director of Psychology
- M1 Psychologist
- SCIENCE
- Sagussa's science core. These are split into six broad
departments which will handle the physical restoration of Sagussa.
Each has their own colour codes as follows:
- General Sciences (light blue-light blue-gold)
- Archaeology (light blue-tan-gold)
- Botary and Agriculture (light blue-dark green-gold)
- Geology and Terraforming Sciences (light blue-brown-gold)
- Hydrographic Sciences (light blue-dark blue-gold)
- Zoology (light blue-red-gold)
- M4 Head Scientist
- M3 Chief of Science *
- M2 Director of Science *
- M1 Scientist *
- T4 Chief Science Articifer *
- T3 Science Articifer *
- T2 Science Technician *
- T1 Science Journeyman *
- * These are basic titles. They vary according to discipline.
And now with all that said and done, let's get to the way you
decide which one of these departments gets your girl:
1) Roll D10 for basic category, then roll a D20 for specific job
category, then D10 again (and again if necessary) if there has to be
any further subdivisions. This master list should solve all questions
to that end:
- FIRST D10 ROLL 1 TO 5 - ENGINEERS
- D20 roll 1-4: General Engineers
- D20 roll 5: Architects
- D20 roll 6-12: Fleet Engineers
- D20 roll 13-18: Construction Engineers
- D20 roll 19-20: Weapons Engineers
>From here, go to Step Five =>
- FIRST D10 ROLL 6 AND 7 - GOVERNMENT
- D20 roll 1: National Government
- D20 roll 2: Provincial/Local Government
- D10 roll 1-3: Tere'na Province
- D10 roll 4-6: Kyre'sha Province
- D10 roll 7-9: Ly'sha Province
- D10 roll 0: Sen'sha Seven Colony
- D20 roll 3-4: Administration Services
- D10 roll 1-5: Administration
- D10 roll 6-8: Computer Services
- D10 roll 9-0: Techno-Entertainment Services
- D20 roll 5-6: Education (REMEMBER: RACE CODE, CHANGE TO TR)
- D20 roll 6-7: External Affairs
- D20 roll 8-9: Judicial
- D20 roll 10: Corrections Services
- D20 roll 11-13: Logistics
- D10 roll 1: General Logistics
- D10 roll 2: Transportation
- D10 roll 3-4: Accomodation Services
- D10 roll 5-8: Supply
- D10 roll 9-0: Resource Management
- D20 roll 14: Intelligence
- D20 roll 15-17: Internal Security
- D10 roll 1: SISF Central Command
- D10 roll 2-5: SISF Force One
- D10 roll 6-8: SISF Force Two
- D10 roll 9-0: SISF Force Three
- D20 roll 18-20: Defence
- D10 roll 1: SDF Central Command
- D10 roll 2: First Fleet
- D10 roll 3: Second Fleet
- D10 roll 4: Third Fleet
- D10 roll 5: Fourth Fleet
- D10 roll 6: Warsuit Brigade
- D10 roll 7: Hovercycle Brigade
- D10 roll 8: Pathfinder Brigade
- D10 roll 9: SDF Base Sen'sha Seven
- D10 roll 0: Defence Support Services
- D10 roll 1-3: Engineers
- D10 roll 4-6: Sciences
- D10 roll 7-9: Life Services *
- D10 roll 0: Logistics
>From here, go to Step Five =>
- FIRST D10 ROLL 8 OR 9 - SCIENCES
- D20 roll 1-6: General Sciences
- D10 roll 1: History
- D10 roll 2: Geography
- D10 roll 3: Physics
- D10 roll 4: Chemistry
- D10 roll 5: Biology
- D10 roll 6: Metaphysics
- D10 roll 7: Astronomy and Astronavigation Sciences
- D10 roll 8-0: You invent a science
- D20 roll 7-9: Archaeology
- D20 roll 10-13: Geology
- D20 roll 14-16: Hydrographic Sciences
- D20 roll 17-18: Botany and Agriculture
- D20 roll 19-20: Zoology
>From here, go to Step Five =>
- FIRST D10 ROLL 0 - LIFE SERVICES
- D20 roll 1-8: Medicine
- D20 roll 9-10: Physiotherapy
- D20 roll 11-13: Psychology
- D20 roll 14-16: Dental
- D20 roll 17-19: Child Services
- D20 roll 20: Physical Education and Recreation
After you choose the work category, roll D10 to determine if
the person is affiliated with the SDF. D10 roll between 1 and 8 is a
negative answer, D10 roll 9 and 0 a positive answer. If so, turn back
up to the Defence listings and follow the D10 rolls as if the person
was a member of the SDF (in a sense, she will be).
>From here, go to Step Five =>
STEP FIVE - RANK
As you can see from the Daishi'cha List, all positions of
command (usually M2, O2, G2, I2 and above) are taken. If you want to
write a story about someone who may one day be Prime Councillor,
Engineer Commander, Head Scientist, etc, then by all means go ahead.
What you are doing is determining the rank of the person NOW (at the
end of UY-GFA). So, simply take a D10 and roll as follows:
- D10 roll 1: M1, O1, G1, I1 rank
- D10 roll 2: T4, N4, S4, P4 rank
- D10 roll 3: T3, N3, S3, P3 rank
- D10 roll 4-5: T2, N2, S2, P2 rank
- D10 roll 6-0: T1, N1, S1, P1 rank
Then go back to the rank listings and determine which rank the
person is addressed by. If they're in the SDF or SISF, it's very easy
to determine; the ranks are right there. If, however they're in other
departments, you'll have to look above. For science ranks, you'll
have to also turn to the Daishi'cha List to get the specific title.
For instance, if your girl is in Botany and you roll for T3, she is
addressed as a Botanist Articifer.
Note that certain disciplines do not have technician ranks.
If they are slated for Government, Education, External Affairs or
Judiciary/Correction Services, the job switches to Administration (for
the first three) or Internal Security. Psychology receives no
technical/nursing assistance directly from Medical.
Now go to Step Six.
STEP SIX - POSITION
Here's where it gets really research-intensive.
First of all, if you haven't figured it out in the job
listing, roll a D10 to indicate province of residence. (Sen'sha
Seven, since it's a colony in a dome on a Pluto-like planet at the
edge of Sagussa's home system, really wouldn't apply as a place to
live). SISF and SDF personnel: this doesn't apply. Go as follows:
- D10 rolls 1-4: Tere'na
- D10 rolls 5-7: Kyre'sha
- D10 rolls 8-0: Ly'sha
To list all the departments and units on Sagussa would take
another 30 KBs on their own (and Fred left his master list back in
Canada!), so just run through the Daishi'cha List and pick a position
applicable to the person you've created.
We're almost done. Now to Step Seven.
STEP SEVEN - SERIES
This is really simple. Just choose or create a code for the
series you took the story from. Look at the Daishi'cha List to ensure
that the code you created hasn't already been used. Maximum five
letters.
Now, Step Eight.
STEP EIGHT - NOTES
This is reserved for special notes which may apply to the
person in the future.
If you created a Yehisrite daishi'cha between 20000-70000, you
might want to make her a pirpirsiw'r like me. You might want to
make her an affiliate of Ataru's Bodyguards (our answer to Megane and
his kimei'ne patrol). You might want to make her a part of the Ikkoku
Gang. Or there might be other things which would interest her,
especially if you want to create this girl for your own fanfic story.
Also, since you're the one who's adding to this list, you'll
be credited for your contribution, either by name or your net name.
And you're done! Simple, eh?!
If you want to expand on this basic listing, by all means do
so. For instance, you might want to choose a bond-mate (marei'cha)
for her (mine [romantic sigh] is Catty). Choose her musical talent of
choice if you want (I play the drums, for example, as part of the
"Hasei'cha's" ship's band, the Eternal Band). Write a small biography
if that suits you. The list doesn't have to be that impersonal, you
know.
Let your imagination fly!
Well, that's it for now. When you're done with this, e-mail
Fred at gorgo@net.co.kr so he can amend his list.
So, stop staring at this and get to work!!
Remember...the wing always rides the air!
Lufy, P/CPO
Daishi'cha #29363
R.S.S. Hasei'cha
(via Seoul, Korea, Earth)